LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: elias4444 on March 14, 2009, 01:06:07

Title: Is ARBTextureRg.GL_RG16F the same as GL30_RGB16f?
Post by: elias4444 on March 14, 2009, 01:06:07
Just wondering how the naming works here. I'm looking into doing Variance Shadow Maps and so far, all implementations use RGBA16F for the texture format. Anyone know if the ones mentioned in the topic title will work in it's place? I'm try to stay away from GL30 if possible.
Title: Re: Is ARBTextureRg.GL_RG16F the same as GL30_RGB16f?
Post by: elias4444 on March 14, 2009, 01:09:44
HA! I just found the extension in ARBTextureFloat! Go figure! I'll just leave this thread for future reference.  ;)