LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: elias4444 on March 07, 2009, 17:13:26

Title: Does pbuffer.bindTexImage() still only work for Windows?
Post by: elias4444 on March 07, 2009, 17:13:26
Does pbuffer.bindTexImage still only work for Windows? And if so, is there any other method to copy the pbuffer to a texture other than using glCopyTexSubImage2D?
Title: Re: Does pbuffer.bindTexImage() still only work for Windows?
Post by: broumbroum on March 07, 2009, 18:11:31
I tried once PBuffer but the reference stuff was too insufficient to get things to display correctly on the screen.
If the card supports it, I think you can use FrameBuffer_EXT for Render-to-texture. But that's OpenGL 2.0 specs.
Title: Re: Does pbuffer.bindTexImage() still only work for Windows?
Post by: elias4444 on March 07, 2009, 18:32:25
Yeah, I'm using FBOs at the primary method. I just need pbuffers for a fallback in case FBOs aren't supported.

Fiddling around with it more, it's looking like it's only supported on Windows, and even then, with only some hardware. Oh well.  :-\