Does pbuffer.bindTexImage still only work for Windows? And if so, is there any other method to copy the pbuffer to a texture other than using glCopyTexSubImage2D?
I tried once PBuffer but the reference stuff was too insufficient to get things to display correctly on the screen.
If the card supports it, I think you can use FrameBuffer_EXT for Render-to-texture. But that's OpenGL 2.0 specs.
Yeah, I'm using FBOs at the primary method. I just need pbuffers for a fallback in case FBOs aren't supported.
Fiddling around with it more, it's looking like it's only supported on Windows, and even then, with only some hardware. Oh well. :-\