LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: sindri on June 26, 2008, 15:39:25

Title: problems getting the hardware cursor to display my image properly
Post by: sindri on June 26, 2008, 15:39:25
It took several hours for me to get the hardware cursor to display my transparent png images properly.

I finally released that the image must be square. For example 32 pixel by 32 pixels. Images that
are not square to not render correctly.

It may make sense to include this requirement in the javadoc of the Cursor class.
Title: Re: problems getting the hardware cursor to display my image properly
Post by: Matzon on June 26, 2008, 15:53:55
what does getMaxCursorSize return ?
Title: Re: problems getting the hardware cursor to display my image properly
Post by: sindri on June 26, 2008, 15:57:28
32