I would like to test LWJGL on top of an open source Java implementation for OS X: Soylatte.
To do that, I need to add a platform to the list currently suported by LWJGL. Also, Soylatte is currently based on top of X11, not Aqua. Then I suppose I should adopt a similar approach to BSD/Unix or Linux implementation.
Can you give me a direction of which files should I modify in LWJGL sources to port it for Soylatte?
I can discover them by testing and exploring sources, but if someone can gently tell me which filse, my work would be faster.
I promise to contribute back any succesfull attempt.
Thanks.