I'm writing a game in LWJGL. It works fine on my windows machine. I sent it to a friend who runs OSX and it crashes. It seems the place it stops working is when I call the default constructor for AWTGLCanvas. My code looks like this:
public abstract class SlickCanvas extends AWTGLCanvas {
...
protected SlickCanvas() throws LWGJLException {
super();
}
....
}
I have a print out right before this constructor is called and right after. The one before it prints, the one after doesn't. Does anyone know what the source of this may be?
I don't have access to another OSX machine, so I can't say for sure that it's not my friend's computer. I'm including a link to my game so anyone running OSX can test it on their machine and see if it works.
I would really appreciate any info. Download Jester here (http://67.80.152.5:81/Jester.zip). Run Jester.sh or run this: "java -Djava.library.path="lib" -jar Jester.jar".
Sorry, I know this post is quite old now. Though, I tried to download the application from the link, to try helping you, but I am unable to download it because of a server response timeout.