LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: rtz on February 28, 2008, 14:22:22

Title: GL11.glGetString(GL11.GL_VERSION) crashes on OS X
Post by: rtz on February 28, 2008, 14:22:22
Hi everyone,

I am using LWJGL 1.1.3 on Mac OS X Leopard to write an Eclipse plugin, and calling GL11.glGetString(GL11.GL_VERSION) crashes the application. I have attached the OS X error report to this post. Is this a known bug, and is it fixed in 1.1.4?

Best regards and thanks for the great work!
Kristian
Title: Re: GL11.glGetString(GL11.GL_VERSION) crashes on OS X
Post by: Matzon on February 28, 2008, 15:06:47
does it happen on non-macs too ?
Title: Re: GL11.glGetString(GL11.GL_VERSION) crashes on OS X
Post by: rtz on February 29, 2008, 11:14:48
No, I just tested it on Windows, and it worked fine there. Do you need me to check anything else or provide more information?