I'm at the point where I need to decide. I've read the wiki on this: http://lwjgl.org/wiki/doku.php/lwjgl/tutorials/opengl/pbuffervsfbo, but I'm wondering if its still true. Right now I'm leaning towards FBO for ease of use, but I would like to hear what others have found with this. ;D
Any thoughts?
EDIT: whoo hoo... 400 posts 8)
I used FBOs (with a fallback to glCopyTexSubImage) for Snowman Village and didn't get anyone reporting any problems. The API is nice and simple too, which is a bonus.
The disclaimer to the above is that I was just doing simple render-to-texture stuff - colour only, no funky depth or stencil stuff.
QuoteI used FBOs (with a fallback to glCopyTexSubImage) for Snowman Village and didn't get anyone reporting any problems.
Thats good to hear. I think I'll go with FBOs.
QuoteThe disclaimer to the above is that I was just doing simple render-to-texture stuff - colour only, no funky depth or stencil stuff.
The only thing I'll be doing (at least initially) is render-to-texture, so I hope my results are like yours. ;)
Thanks for the information. ;D