LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: elias4444 on November 01, 2007, 18:32:36

Title: GL15 or ARBVertexBufferObject?
Post by: elias4444 on November 01, 2007, 18:32:36
Ok, this is a question that's been bugging me:
Which should I use? GL15's implementation of VBOs, or the ARBVertexBufferObject extension? Is LWJGL geared more towards one than the other? Do they both end up being the same? Is one more supported than the other?

All advice is appreciated!

Title: Re: GL15 or ARBVertexBufferObject?
Post by: Matthias on November 01, 2007, 19:15:48
Use the ARB version - some OGL implementations miss some entry points for GL15 but expose all of ARBVertexBufferObject.
Title: Re: GL15 or ARBVertexBufferObject?
Post by: elias4444 on November 02, 2007, 18:21:40
Exactly what I was looking for, thanks.  ;D