Ok, this is a question that's been bugging me:
Which should I use? GL15's implementation of VBOs, or the ARBVertexBufferObject extension? Is LWJGL geared more towards one than the other? Do they both end up being the same? Is one more supported than the other?
All advice is appreciated!
Use the ARB version - some OGL implementations miss some entry points for GL15 but expose all of ARBVertexBufferObject.
Exactly what I was looking for, thanks. ;D