LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Johnny Kewl on September 14, 2007, 16:49:19

Title: POJO Application Server
Post by: Johnny Kewl on September 14, 2007, 16:49:19
Hi guys,
I was looking at some of the open source games with the idea of using one of them to demo a new type of server we have made, and it suddenly occured to me that maybe I should just give the server to the game developers.

http://coolharbor.100free.com/index.htm

When you have developed your Java game, STOP... do not think about networking it, do not think about making it mutiplayer.... just have a look at this server.
Briefly you can drop your POJO game into the server, and it will be delivered very efficiently on the internet to remote machines, sharing a class for multiplayer stuff is also very easy.

What it does is make "normal" POJO applications remotable.

This version does not do cell phones yet, but by simply dropping your game into a servlet container, this will serve the "POJO" up to any remote machine, more efficiently than a browser.

Its no ordinary application server...
Enjoy....
Title: Re: POJO Application Server
Post by: Johnny Kewl on September 15, 2007, 05:02:37
Oops.... see the lib has native components, its not pure java.
Please hold on this for a while... I need to add the ability to handle native libs.
Not a gaming developer, but I'll try get the space invader example up as a template for games.
Getting JNI to work shouldnt be too difficult, sorry about that.