LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Schnitter on July 09, 2007, 16:20:40

Title: Some questions about LWJGL
Post by: Schnitter on July 09, 2007, 16:20:40

1) Can I load images/sprites with lwjgl? Or should I use the Java-provided methods?
2) How can I render these loaded images on the Display? Or should I use the Java-provided methods, too?

I readed the Space Invaders tutorial by Kevin Glass, and I was amazed when I saw, that LWJGL is just used at the end of the tutorial.
I want to use it a little more.


(Hope for a good English ;))



Greetings!
Title: Re: Some questions about LWJGL
Post by: Matzon on July 09, 2007, 16:24:14
1: no, use java or devil (devil is part of lwjgl)
2: render it on top of a quad

You should look into slick - 2d api built on top of lwjgl: http://slick.cokeandcode.com/