Hmmm... feel a little stupid here, must be missing something obvious.
I've never tried FMod before, trying to run the test example.  I've got LWJGL 1.1 natives in my library path, but I get this:
org.lwjgl.fmod3.FMODException: Unable to load fmod library
        at org.lwjgl.fmod3.FMOD.create(FMOD.java:292)
        at com.the2bears.test.fmod.Main.main(Main.java:63)
This part of org.lwjgl.fmod3.FMOD confuses me:
			switch (LWJGLUtil.getPlatform()) {
				case LWJGLUtil.PLATFORM_WINDOWS:
					libname = "fmod.dll";
					break;
What's going on here?  The .dll is lwjgl-fmod3.dll and that apparently gets loaded in a static block.  I'm stumped, as this is called in FMOD.create().
Bill
			
			
			
				you need the dll from http://fmod.org - the lwjgl-fmod3.dll is the binding dll
We don't distribute it since it isn't free - please note you should get fmod3 - not fmod4 aka fmod ex.
			
			
			
				Quote from: Matzon on June 13, 2007, 06:55:30
you need the dll from http://fmod.org - the lwjgl-fmod3.dll is the binding dll
We don't distribute it since it isn't free - please note you should get fmod3 - not fmod4 aka fmod ex.
Well damn... it was something simple :P  Thanks for the help!
Bill