if it wasn't for echelog (lwjglbot in #lwjgl) no one would have ever known!
Quote[08:17:43] *** Muhammed_Abdul_A has joined #lwjgl
[08:18:39] <Muhammed_Abdul_A> why the hell would anyone use LWJGL over J3D?
[08:18:49] *** Jmax has joined #lwjgl
[08:18:54] <Muhammed_Abdul_A> i mean seriously
[08:19:09] <Muhammed_Abdul_A> It's like, would you rather have a 200% clearer and more concise peice of software
[08:19:17] <Muhammed_Abdul_A> THAT ACTUALLY WORKS, MIND YOU
[08:19:38] <Jmax> Are there any games or demos written in LWJGL i could look at ?
[08:19:50] <Jmax> well, with
[08:20:04] <Muhammed_Abdul_A> or some peice of crap "engine" that takes 1000 lines of code to do the shit you can do with 25 in J3D
[08:20:51] <Muhammed_Abdul_A> think you could compare lwjgl to perl, and J3D to python
[08:20:57] <Muhammed_Abdul_A> one is unequiviqally better
[08:20:59] <Jmax> oh wait, this shit uses ogg?
[08:21:01] <Jmax> f*ck that
[08:21:18] <Jmax> way to waste disk space...
[08:21:27] <Muhammed_Abdul_A> but people use the other one because they enjoy pissing blood
[08:21:59] <Muhammed_Abdul_A> i won't even get into the fact that you need a scenegraph anyways to get hardware accelleration
[08:22:33] *** Jmax has left #lwjgl
[08:22:33] <Muhammed_Abdul_A> well, at least HW accell that doesn't suck
[08:22:59] <Muhammed_Abdul_A> bye for now
[08:23:00] *** Muhammed_Abdul_A has left #lwjgl
kids...
Genius ;D
Cas :)
hahahhahahahahahahaha
hahahahahahhahahahahahahahahhahahaha
Thanx that was great. :)
maybe there joking, id like to think nobody is that stupid.
haha, bunch of clowns (if it was two different ppl).
No comment ;)