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LWJGL Forum
Programming => Lightweight Java Gaming Library => Topic started by: Matthias on April 29, 2007, 19:59:11
Title:
don't use glGetInteger for VBO checks in GLChecks
Post by:
Matthias
on
April 29, 2007, 19:59:11
glGetInteger will force a driver sync and prevents multi threaded optimisations in the driver (see nVidia document about multi threaded OpenGL driver)
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