LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Matthias on April 29, 2007, 19:59:11

Title: don't use glGetInteger for VBO checks in GLChecks
Post by: Matthias on April 29, 2007, 19:59:11
glGetInteger will force a driver sync and prevents multi threaded optimisations in the driver (see nVidia document about multi threaded OpenGL driver)