Greetings everyone and first off thank you for any reponses and help that I may recieve. I am new to OpenGL and any derrivation of it. I have worked a little bit with JOGL and have gotten what little knowledge that I have from these APIs. Are the LWJGL APIs used as a substitution for the JOGL ones? or used in addition to? ???
I realize this is probably a simple question but I am really new to the OpenGL world.
Any feed back is again greatly appreciated.
LWJGL is an api that include OpenGL and OpenAL along with DevIL and FMOD support. Jogl only has OpenGL support.
sweet! I started looking through your javadocs and see it now....the methods i was searching for are under the GL<version> objects. Must say have used for only a little bit of time but find this much favorable over the other methods that are out there. WTG!!!