LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: bobjob on March 13, 2007, 18:05:06

Title: Console Gaming and lwjgl
Post by: bobjob on March 13, 2007, 18:05:06
Hey if nintendo wii ends up supporting java, u think there may b a nintendo native version fro lwjgl? im think nintendo wii is opengl(its uses ATI "hollywood" dont know if that means opengl). not sure how the controls would port over. (I know PS3 supports opengl, but not java GRRR!!!)
Title: Re: nintendo wii and lwjgl
Post by: princec on March 13, 2007, 18:09:51
LWJGL could well form the basis for a Wii Java gaming platform, but there'd need to be a bunch of other Wii APIs added as well (as you say, for example, for the controller)

I don't know for sure if the Wii uses OpenGL though... maybe someone enlightened can fill us in.

Cas :)
Title: Re: Console Gaming and lwjgl
Post by: darkprophet on March 13, 2007, 20:57:08
PS3 is OpenES -- woo!
Wii is OpenGL -- double woo! We already have LWJGL for that

DP
Title: Re: Console Gaming and lwjgl
Post by: numberR on March 14, 2007, 04:50:19
hey guys,

i'm not catching up with games lately, but was there any mention of Wii using OpenGL? i saw Wii has its GUI running on Linux, but they don't use Linux for games. Linux doesn't even get booted when you just play games.
Title: Re: Console Gaming and lwjgl
Post by: bobjob on March 14, 2007, 08:30:34
u serious aboat the wii? being opengl, that would b cool if opera ends up supporting applets as it plans 2 on the wii, that means u could run a lwjgl game, only prob is wot native? if its true about the gui being linux, could it b a possibility that opera would b running on linux, ok getting reallllly excited
Title: Re: Console Gaming and lwjgl
Post by: numberR on March 15, 2007, 03:06:12
http://saruwatari-wii.blogspot.com/2006/07/software-in-wii.html
this is what i read before.
even though, i doubt Wii uses OpenGL...