Try this:
import static org.lwjgl.opengl.GL11.*;
and then always refer to glWhatever :)
...and just in case you're developing for 1.4, you can use Retroweaver to allow your 1.5 code to run on 1.4 VMs :)
Cas :)
Quote from: "appel"Try this:
import static org.lwjgl.opengl.GL11.*;
and then always refer to glWhatever :)
You see... I ignore some of these new language features until someone show's me just how useful they'd be! Thanks, because I am indeed tired of typing GL11.* :)
Bill