LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: bgilb on July 30, 2006, 10:26:13

Title: How are ye? Come All! (Boredism Thread)
Post by: bgilb on July 30, 2006, 10:26:13
Fine day eh chaps?

Anyways, to the point, I am bored. Surely you must also be bored to click on such a ridiculous thread as this. To solve our problems in one blow, I suggest this: Submit one picture of something created in lwjgl! Yes yes, I know, I've gone darn mad....

I'll begin mates:

(http://s2.photobucket.com/albums/y10/bgilb/terrainEditor18.png)
My crappy terrain editor created in a day.
Title: How are ye? Come All! (Boredism Thread)
Post by: Golly on July 30, 2006, 14:12:54
step 1: brute force terrain:
http://fhaust.de/downloads/terrain1.png

step 2: creating geometry 5 layers per patch
http://fhaust.de/downloads/terrain2.png

step 3: tinting LOD levels and notice how the level is decreased in the distance
http://fhaust.de/downloads/terrain6.png

step 4: removing gaps by removing t-vertices (notice the changes where patches of different level touch each other)
http://fhaust.de/downloads/terrain5.png

step 5: introducing geometry level selection by screenpixel error, notice that there are higher level geometries in the distance where needed to give a fitting representation of the terrain
http://fhaust.de/downloads/terrain7.png

step 6: applying a shadow and lighting map (someone recognize this map? ;)
http://fhaust.de/downloads/terrain9.png

step 7: applying a detail texture
http://fhaust.de/downloads/terrain10.png

to come: step 8: calculate the shadow and lighting map based on geometry and sunposition. .. which i wasn't that sucessful with until now ;)
(see here: http://fhaust.de/downloads/terrain11.png ;) )


this were screenshots i have taken in different states in the development of my little terrain engine ... :)

(actually i have used xith3d for this pictures ... but i'm currently working myself into opengl/lwjgl to port my stuff there)

Greetz Golly
Title: How are ye? Come All! (Boredism Thread)
Post by: napier on July 31, 2006, 01:53:23
heh.  good idea for a thread.  Been feeling that mid-summer slowdown myself.  Here's something:

(http://potatoland.com/kk3/kk3_cyclops/Thumbnails/kk3_sculpt_dark_7.png)  full size (http://potatoland.com/kk3/kk3_cyclops/Images/kk3_sculpt_dark_7.png)

(http://potatoland.com/kk3/kk3_cyclopsbride/Thumbnails/kk3_sculptL-20060409-134017.png)  full size (http://potatoland.com/kk3/kk3_cyclopsbride/Images/kk3_sculptL-20060409-134017.png)

Layered deformed meshes (of the empire state building).

The full show is here:  http://potatoland.com/kk3
Title: How are ye? Come All! (Boredism Thread)
Post by: Matzon on July 31, 2006, 20:26:10
nipples! :shock:
Title: How are ye? Come All! (Boredism Thread)
Post by: napier on August 01, 2006, 02:14:04
well, he said he was bored.

:lol:
Title: How are ye? Come All! (Boredism Thread)
Post by: Rasengan on August 01, 2006, 22:36:49
It's my first 3D work...don't laugh ok...:)
(ftp://rasengan.741.com:jiizlol@www.741.com/images/local30.jpg)
Title: How are ye? Come All! (Boredism Thread)
Post by: Captain J on August 02, 2006, 20:29:23
I've taken some screenshots while learning and testing different things with lwjgl and OpenGL. Here's a few:

Rendering to texture and calculating light maps + multitexturing
(http://koti.mbnet.fi/kiwi/phoorumi/shadows9.jpg)

More lightmaps:
http://koti.mbnet.fi/kiwi/phoorumi/shadows2.jpg

Shadow maps
http://koti.mbnet.fi/kiwi/phoorumi/varjot4.jpg

Depth of field using accumulation buffer + materials and lighting
http://koti.mbnet.fi/kiwi/phoorumi/kelaballs1.jpg