Fine day eh chaps?
Anyways, to the point, I am bored. Surely you must also be bored to click on such a ridiculous thread as this. To solve our problems in one blow, I suggest this: Submit one picture of something created in lwjgl! Yes yes, I know, I've gone darn mad....
I'll begin mates:
(http://s2.photobucket.com/albums/y10/bgilb/terrainEditor18.png)
My crappy terrain editor created in a day.
step 1: brute force terrain:
http://fhaust.de/downloads/terrain1.png
step 2: creating geometry 5 layers per patch
http://fhaust.de/downloads/terrain2.png
step 3: tinting LOD levels and notice how the level is decreased in the distance
http://fhaust.de/downloads/terrain6.png
step 4: removing gaps by removing t-vertices (notice the changes where patches of different level touch each other)
http://fhaust.de/downloads/terrain5.png
step 5: introducing geometry level selection by screenpixel error, notice that there are higher level geometries in the distance where needed to give a fitting representation of the terrain
http://fhaust.de/downloads/terrain7.png
step 6: applying a shadow and lighting map (someone recognize this map? ;)
http://fhaust.de/downloads/terrain9.png
step 7: applying a detail texture
http://fhaust.de/downloads/terrain10.png
to come: step 8: calculate the shadow and lighting map based on geometry and sunposition. .. which i wasn't that sucessful with until now ;)
(see here: http://fhaust.de/downloads/terrain11.png ;) )
this were screenshots i have taken in different states in the development of my little terrain engine ... :)
(actually i have used xith3d for this pictures ... but i'm currently working myself into opengl/lwjgl to port my stuff there)
Greetz Golly
heh. good idea for a thread. Been feeling that mid-summer slowdown myself. Here's something:
(http://potatoland.com/kk3/kk3_cyclops/Thumbnails/kk3_sculpt_dark_7.png) full size (http://potatoland.com/kk3/kk3_cyclops/Images/kk3_sculpt_dark_7.png)
(http://potatoland.com/kk3/kk3_cyclopsbride/Thumbnails/kk3_sculptL-20060409-134017.png) full size (http://potatoland.com/kk3/kk3_cyclopsbride/Images/kk3_sculptL-20060409-134017.png)
Layered deformed meshes (of the empire state building).
The full show is here: http://potatoland.com/kk3
nipples! :shock:
well, he said he was bored.
:lol:
It's my first 3D work...don't laugh ok...:)
(ftp://rasengan.741.com:jiizlol@www.741.com/images/local30.jpg)
I've taken some screenshots while learning and testing different things with lwjgl and OpenGL. Here's a few:
Rendering to texture and calculating light maps + multitexturing
(http://koti.mbnet.fi/kiwi/phoorumi/shadows9.jpg)
More lightmaps:
http://koti.mbnet.fi/kiwi/phoorumi/shadows2.jpg
Shadow maps
http://koti.mbnet.fi/kiwi/phoorumi/varjot4.jpg
Depth of field using accumulation buffer + materials and lighting
http://koti.mbnet.fi/kiwi/phoorumi/kelaballs1.jpg