glColorPointer(int size, int type, int stride, long pointer_buffer_offset)
when using the above method, how to pass the argument : pointer_buffer_offset, in other words, how to get the buffer pointer offset?
Are you using VBOs ? If so, then read this: http://lwjgl.org/wiki/doku.php/lwjgl/tutorials/opengl/speedyvbo
If your using plain Vertex Arrays, then theres
glColorPointer(int size, int stride, FloatBuffer); stride is 0 in your case.
DP