LWJGL Forum

Programming => OpenGL => Topic started by: Rasengan on June 30, 2006, 14:32:18

Title: Display Lists
Post by: Rasengan on June 30, 2006, 14:32:18
Hey!

Is there a faster way to render multiple objects than use of display lists?
Title: hmmmmmmm...
Post by: Fool Running on June 30, 2006, 14:52:32
Theoretically, display lists are the fastest way to do rendering :D
So, no, I don't think (Someone correct me if I'm wrong) there is a faster way. Sorry :)
Title: Display Lists
Post by: LastBoyScout on July 01, 2006, 00:30:02
A display list is the fastest the way to tell the hardware what to do. But I'd say it still matters what you do inside a display list, so just using display lists doesn't make it super fast.
Title: Display Lists
Post by: Rasengan on July 01, 2006, 01:29:42
Tanks for reply.
Title: Display Lists
Post by: Sardtok on July 03, 2006, 00:01:58
What about vertex buffer objects???
I believe my 3d modelling software has 3 rendering modes:
software - slow
display lists - faster
VBO - fastest

Really, I have no idea how to use them, but aren't they supposed to be faster?
Title: Display Lists
Post by: Evil-Devil on July 03, 2006, 08:26:21
When it comes do dynamic content they are much faster than display lists. Cause DLs have to be setup once and are static till recreation. VBOs can be created on the fly and are very powerfull alone and of course with Shaders :)
Title: Display Lists
Post by: darkprophet on July 03, 2006, 11:06:57
In the future, they are considering layering DisplayLists ontop of VBOs to simplify the core OpenGL API (i think this is for 3.0).

So it would be a good idea to learn VBOs too

DP