Hey!
Is there a faster way to render multiple objects than use of display lists?
Theoretically, display lists are the fastest way to do rendering :D
So, no, I don't think (Someone correct me if I'm wrong) there is a faster way. Sorry :)
A display list is the fastest the way to tell the hardware what to do. But I'd say it still matters what you do inside a display list, so just using display lists doesn't make it super fast.
Tanks for reply.
What about vertex buffer objects???
I believe my 3d modelling software has 3 rendering modes:
software - slow
display lists - faster
VBO - fastest
Really, I have no idea how to use them, but aren't they supposed to be faster?
When it comes do dynamic content they are much faster than display lists. Cause DLs have to be setup once and are static till recreation. VBOs can be created on the fly and are very powerfull alone and of course with Shaders :)
In the future, they are considering layering DisplayLists ontop of VBOs to simplify the core OpenGL API (i think this is for 3.0).
So it would be a good idea to learn VBOs too
DP