LWJGL Forum

Programming => OpenGL => Topic started by: Rasengan on June 24, 2006, 01:33:03

Title: GL_CLAMP_TO_EDGE
Post by: Rasengan on June 24, 2006, 01:33:03
Hey all!

I encounter problems with texture borders and I think that can be resolved with the GL_CLAMP_TO_EDGE function but it's not implemented with LWJGL.

What do you think about that?
Title: GL_CLAMP_TO_EDGE
Post by: Matzon on June 24, 2006, 06:36:03
you mean GL12.GL_CLAMP_TO_EDGE ?
Title: GL_CLAMP_TO_EDGE
Post by: Rasengan on June 24, 2006, 09:43:28
Oups...sry...tank you!