LWJGL Forum

Programming => OpenGL => Topic started by: Unknown on June 14, 2006, 08:52:57

Title: Usage of non-power-of-two textures?
Post by: Unknown on June 14, 2006, 08:52:57
I understand that it is possible to use non-pot textures with OpenGL (and LWJGL). If someone would explain to me how this is done i'd be thankful. I've tried few things but without success. I'd really like to get this working so I could continue to develop my lwjgl game...  :(
Title: Usage of non-power-of-two textures?
Post by: WiESi on June 14, 2006, 09:53:20
http://lwjgl.org/forum/viewtopic.php?p=10129#10129