LWJGL Forum

Programming => OpenGL => Topic started by: Kefik on March 28, 2006, 16:24:54

Title: What about this ...
Post by: Kefik on March 28, 2006, 16:24:54
... when I'm running Unreal Tournament at my Notebook in software mode, it runs just fine ... isn't there DLLs which doesn't use video hardware but doing all the work manualy?
Title: AAAA BAKA
Post by: Kefik on March 28, 2006, 16:26:03
... I've pressed wrong button! SORRY ... this belongs to OpenGL slow, dll problem thread
Title: hmmmmmmm...
Post by: Fool Running on March 28, 2006, 18:52:32
From this thread:
http://lwjgl.org/forum/viewtopic.php?t=1020

try setting the flag:
-Dorg.lwjgl.opengl.Display.allowSoftwareOpenGL=true

I'm not sure it will help, but it might be worth a shot. (I assume this flag still exists :lol: )

EDIT: A difference in the OpenGL software mode and the Unreal Tournament software mode is that the Unreal one is specifically designed for that game. This makes the software mode significantly faster because it knows what to expect from the game. OpenGL software mode basically emulates all of the OpenGL commands (i.e. Much slower).
Title: Thanks for tip!
Post by: Kefik on March 28, 2006, 19:43:00
Unfortunately ... doesn't work for me. Well, I should get over it and forget to play with OpenGL at NB :(
Title: What about this ...
Post by: princec on March 28, 2006, 21:52:58
SciTech have a Direct3D implementation of OpenGL you can try out. To you, it just looks like a hardware OpenGL driver. I don't know how good it is mind you but it will probably get basic stuff working OK. Until the trial period runs out anyway ;)

Cas :)