LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: StregMarblue on March 21, 2006, 07:59:51

Title: Advantage to using AWT Canvas?
Post by: StregMarblue on March 21, 2006, 07:59:51
what are the advantages/disadvantages in using AWTCanvas vs the normal display?  which is faster?  does it matter?  i'm trying to make a console system (think quake-based engines).  it would probably be easier to just use a textarea/label with awtcanvas.  are there any hidden dangers of using awtcanvas that would make this a problem?
Title: Advantage to using AWT Canvas?
Post by: Matzon on March 21, 2006, 09:03:32
The AWTGLCanvas allows you to use AWT components and integrate into existing apps. However it is slower than the native display.

So, no hidden dangers except the known slowness and thread issues