Get it here: http://sourceforge.net/project/showfiles.php?group_id=58488
- dynamic stub for devil & fmod3 (no more hard crashes)
- support for doubles (ALdouble and GLdouble)
- using OpenAL32.dll name
- lots of bug fixes - some more obscure than others!
As always, consider donating (http://lwjgl.org/donations.php) if you like LWJGL
Notes:
* change of filename from lwjglaudio.dll to OpenAL32.dll, update your build scripts! *wink Cas*
* still issues with devil on mac/linux (support libraries needs to be installed (libpng, libjpg etc.))
hey great work guys, as always :)
:cry: Hi,
ok i create a litte particle system, based on Nehe's tutorial.
In 0.98 it works peferct. I installed the 0.99 version and the performce is very laggi (when i create a paticleeffect it need (with 0.99) 3-4 Seconds). With 0.98 there was no.
Any Idea? :roll:
OS: Windows XP Pro SP 2
System: AMD X2 3800
RAM: 1024 MB
Graphic: Readon 9600 Pro 256MB
So what i do is, i create 1000 Planes with Texture (bmp) in one point...
I use the Old Textureloadingcode GLImage.java....
I don't use DevIL... Is there any good tutorial about DevIL?
Thanks.
OK, i burn my old Code... DevIL is much faster ^^
Wow! What a great Christmas present! Thanks guys! And keep up the fantastic work!