I get a nasty exception when trying to use devIL to load images into my textures. What obvious things am i missing here? Do i need to init IL somehow prior to envoking ilGenImages?
My code:
    IntBuffer cILImage = BufferUtils.createIntBuffer(1);
    IL.ilGenImages( cILImage );
The VM stops when it reaches the ilGenImages.
Console output:
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION (0xc0000005) occurred at PC=0x0
Function=[Unknown.]
Library=(N/A)
NOTE: We are unable to locate the function name symbol for the error
      just occurred. Please refer to release documentation for possible
      reason and solutions.
Current Java thread:
	at org.lwjgl.devil.IL.nilGenImages(Native Method)
	at org.lwjgl.devil.IL.ilGenImages(IL.java:341)
	at SpinningBox.loadTexture(SpinningBox.java:218)
	at SpinningBox.loadTextures(SpinningBox.java:100)
	at SpinningBox.<init>(SpinningBox.java:39)
	at SpinningBox.main(SpinningBox.java:33)
bla..bla..bla..
Any insight will be appreciated
			
			
			
				Most likely you forgot to call IL.create() before going into your texture loading code.
			
			
			
				Hehe I simply wasn't aware that i needed to call IL.create(). Thanks a bunch lightbringer.