LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: teddybear on November 12, 2005, 10:06:39

Title: GL_RENDER & user hardware descr.
Post by: teddybear on November 12, 2005, 10:06:39
Greetings, everybody!!!

Lately, I was playing with the stuff and found that
GL11.glGetString(GL11.GL_RENDER)
returns null on all machines I tried it (all differend Windows & NVidia cards under detonator) and also
Display.getAdapter()
always returns "nv4_disp" on detonator. This is not really informative, you know :-) IMHO, at least one of those should always return something meaningful, describing user's hardware.

Am I wrong?

Thanx!

P.S. Respect to all of LWJGL crew!
Title: GL_RENDER & user hardware descr.
Post by: tomb on November 12, 2005, 14:43:23
It's GL_RENDERER not GL_RENDER. I'm surprised you did not get an error.
Title: Thanx!
Post by: teddybear on November 13, 2005, 20:30:37
Quote from: "tomb"It's GL_RENDERER not GL_RENDER. I'm surprised you did not get an error.

Yep, my fault. Thanx! :-) I'm actually new to opengl (came form D3D)...