hi, i created a game with java and lwjgl.
I used -Djava.library.path when I compiled and run the game when I was
developing it, but now I want to compile everything into a jar file.
However, when I do that java doesnt find the native files.
My project has the following folders:
/classes/ my classes and the main class
/native/ the native lwjgl files
/sounds/ sounds of the game
/images/ images of the game
/libs/ libraries, such as the lwjgl
In the manifest of the jar i can specify the classpath but not the
library.path....
Even if I leave the /native/ and /libs/ folders outside the .jar file,
it still doesnt work. Can you please help me?
I cant have people running my game through command prompt :(
i want excecutable jars.
Please help,
regards,
Markos
Avoid command prompt, batch files and executable jars. Executable Jars depend upon Windows' built-in registry setting to decide what will open them. Since .JAR is actually just a zip file, some archiving programs will assume control of that file association. Thus, in some cases, your game can't be run just by executing the jar. I would check out JSmooth http://jsmooth.sourceforge.net. It can create regular old executables (.exe) that can automatically detect any JREs on the computer, and run your game. All without setting a java_home variable, command lines, nasty batch files or anything like that. If they don't have a suitable version of Java, it will redirect them to a website to download it. You can even tell JSmooth to bundle the JVM with your game, and never worry about the user needing to install Java ever again.
Wow! :shock: I didn't know something like that existed. I can ditch my batch files now. :lol:
Thank you!
I'd also have to recommend launch4j (launch4j.sf.net). I've used both that and JSmooth, and although JSmooth is easier, launch4j has a much broader range of options and has also been actively developed.