LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: crash0veride007 on September 15, 2005, 16:50:03

Poll
Question: What do you think?
Option 1: YES I Want it!! I Want it!! votes: 11
Option 2: NO No not a good idea votes: 1
Title: ANNOUNCING JGLMark !!!!
Post by: crash0veride007 on September 15, 2005, 16:50:03
Well this thought had to pop in to everyone's head at one moment in time...  "We have a alot of good Windows based Direct3D benchmarks, but no GOOD OpenGL cross-platform benchmarks"

Well I propose A Java OpenGL benchmark and I dub it JGLMark (Simple yet adequate). Yes the aim is to stay along the same lines of functionality of 3DMark. Below are some links to pictures of the preliminary work. The featured API for the benchmark LWJGL of course!

http://i18.photobucket.com/albums/b148/crash0veride007/JGLMarkSplashpane.jpg
http://i18.photobucket.com/albums/b148/crash0veride007/JGLMainPane.jpg

I would like this benchmark to become a community effort so I am calling on the community to provide initial feedback on the idea as well as the initial look and feel. Imagine a Platform independent 3DMark!!!

I have sent and initial project proposal to javagaming, however I would like to recruit those interested in working on the project and garner feedback.
Title: ANNOUNCING JGLMark !!!!
Post by: WiESi on September 16, 2005, 14:25:48
Hmm... there's GLExcess: http://www.glexcess.com/ - I think it was translated to Java too.
Title: ANNOUNCING JGLMark !!!!
Post by: crash0veride007 on September 16, 2005, 14:35:44
You missed the point
GLExcess is windows based and not cross-platform, nor does it do shaders....
Title: ANNOUNCING JGLMark !!!!
Post by: WiESi on September 16, 2005, 17:12:32
Quote from: "crash0veride007"You missed the point
GLExcess is windows based and not cross-platform, nor does it do shaders....

Ouu, I thought it's cross-platform because it's available in Java too but I didn't know that it doesn't do shaders.