I am complete new to this kin of thing, but I am using 3DS Max to make models. Now I need to know What's the best way yo animate and export thrm so that I can import them with LWJGL. I see that they have an XML Loader and a sample of a boned Model, but tgeir sample doesn't include any animation. Is this the best way to go?
Casey
I was working on that LWJGL XML model format & basic renderer but ran out of time (and temporarily at least, motivation) to finish it off. I was going to get it working with a tweaked version of the 3dsmax XML exporter that Elias wrote for Oddlabs to get Tribal Trouble done.
Cas :)
Is Elias' exporter open-source? If so can you point me to it and I'l take a look! If I get anywhere I'll post it here!