LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: CaseyB on September 11, 2005, 17:54:12

Title: Model Export as XML
Post by: CaseyB on September 11, 2005, 17:54:12
I am complete new to this kin of thing, but I am using 3DS Max to make models.  Now I need to know What's the best way yo animate and export thrm so that I can import them with LWJGL.  I see that they have an XML Loader and a sample of a boned Model, but tgeir sample doesn't include any animation.  Is this the best way to go?

Casey
Title: Model Export as XML
Post by: princec on September 11, 2005, 18:24:26
I was working on that LWJGL XML model format & basic renderer but ran out of time (and temporarily at least, motivation) to finish it off. I was going to get it working with a tweaked version of the 3dsmax XML exporter that Elias wrote for Oddlabs to get Tribal Trouble done.

Cas :)
Title: Model Export as XML
Post by: CaseyB on September 11, 2005, 19:38:39
Is Elias' exporter open-source?  If so can you point me to it and I'l take a look!  If I get anywhere I'll post it here!