LWJGL Forum

Programming => OpenGL => Topic started by: hvor on August 31, 2005, 07:33:39

Title: Multitextured SkyDome
Post by: hvor on August 31, 2005, 07:33:39
Hi all, this is my first post to this forum, I noticed it only recently... I am building a 3D engine. Around my terrain I put a textured skydome that is slowly rotating to simulate clouds moving. What do you suggest, how could one implement multiple clouds layers? Shuld I draw another skydome (performance will suffer) with slightly bigger radius and another clouds? And that to blend through first layer? :?:
Title: hmmmmm....
Post by: Fool Running on August 31, 2005, 13:09:16
I think that idea is the best way to do it.
Quote(performance will suffer)
Performance shouldn't be hurt that bad from doing that.
Title: Multitextured SkyDome
Post by: hvor on September 15, 2005, 08:57:04
Yes, finally I found some time to do things like that - a two skyboxes, another skybox a little futhrer from the first, so that I could have affects like multiple layers of clouds on sky. No big performance hit  :D