Hi, I'm currently using ST3C compression in my game to reduce the size of my textures in memory. Currently, you need a graphics card with 64MB of memory to play my game. I want to make the game playable with a 32MB graphics card by giving players the option to play with low res textures. What I want to do is somehow load a texture so that it's dimensions are reduced by half. Sorry if this is obvious, but I'm pretty new to openGL, and I don't know how to load a texture in this way.
You'll need to resize the texture on the fly before actually uploading it to OpenGL - which means writing your own image minification filter or using BufferedImage and scaling it with a transform operation.
Cas :)
Thanks, I'm using DevIL for texture loading so all I had to do was use the command ILU.iluScale before I created the texture in OpenGL. :D