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LWJGL Forum
Programming => Lightweight Java Gaming Library => Topic started by: NickyP101 on May 11, 2005, 07:06:42
Title:
Input
Post by:
NickyP101
on
May 11, 2005, 07:06:42
Using Keyboard should i capture events in a thread? Or just run the method in the game loop?
Title:
Input
Post by:
Matzon
on
May 11, 2005, 07:57:51
when calling Display.update() it will capture and process all key events.
You just have to check the keys and/or events
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