LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: NickyP101 on May 11, 2005, 07:06:42

Title: Input
Post by: NickyP101 on May 11, 2005, 07:06:42
Using Keyboard should i capture events in a thread? Or just run the method in the game loop?
Title: Input
Post by: Matzon on May 11, 2005, 07:57:51
when calling Display.update() it will capture and process all key events.

You just have to check the keys and/or events