LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: NickyP101 on May 01, 2005, 12:45:16

Title: Complete Noob
Post by: NickyP101 on May 01, 2005, 12:45:16
Simple question, to listen for mouse or keyboard events in an OpenGL window do i hve to use lwjgl.input? Or is there a way i can still use the Java API eg, MouseMotionListener etc etc
Title: Complete Noob
Post by: princec on May 01, 2005, 15:38:04
You could try using the AWTLWJGLCanvas. But really the LWJGL input system is better.

Cas :)