LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: tomb on April 16, 2005, 00:42:29

Title: Problems with the new 0.96 timer
Post by: tomb on April 16, 2005, 00:42:29
I've started a poll on JGF to see if anyone else got the same problem. Please check it out and vote:

http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=LWJGL;action=display;num=1113611895
Title: Problems with the new 0.96 timer
Post by: lightbringer on April 17, 2005, 14:32:49
I don't have an account over there so I'll reply here (first post, too ^_^). No differences between any of the methods, with large number of spheres. Actually lwjgl sleep reports 1ms and lwjgl yield reports 0(?!) ms, but neither goes above 1

On another note tho, framerate dropped below 20 after spheres got above 1500 or so... i suppose it's normal?

I'm thinking my system might be overpowered for this test though.

Windows XP Pro SP2
Pentium 4, 3.0ghz
1 GHz ddr2 ram
ATI Radeon X800 SE / 128 mb
Title: Problems with the new 0.96 timer
Post by: WiESi on April 17, 2005, 15:47:33
Quote from: "lightbringer"Pentium 4, 3.0mhz

Wow! You really have a fast PC!
Title: Problems with the new 0.96 timer
Post by: lightbringer on April 17, 2005, 15:51:37
oops. well, you know that 1 mhz ought to be enough for anyone ^_^