Hey, I was hoping to play with full screen antialiasing a la Nehe 46. Unfortunately, you seem to need access to wglChoosePixelFormatARB. I notice that it is in GL.java, but commented out. I also see that it is in the native code and is accessed by Pbuffer.
I guess the real need is a way to set the pixel format in a platform independent way so that enabling GL_MULTISAMPLE_ARB has an effect. Any ideas?
We will implement a platform neutral way of enabling FSAA. Stay tuned.
- elias
Great! Will this be in the whole .9 release - Easter timeframe?