LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: renanse on February 11, 2004, 01:22:45

Title: GL_MULTISAMPLE_ARB / AA
Post by: renanse on February 11, 2004, 01:22:45
Hey, I was hoping to play with full screen antialiasing a la Nehe 46.  Unfortunately, you seem to need access to wglChoosePixelFormatARB.  I notice that it is in GL.java, but commented out.  I also see that it is in the native code and is accessed by Pbuffer.

I guess the real need is a way to set the pixel format in a platform independent way so that enabling GL_MULTISAMPLE_ARB has an effect.  Any ideas?
Title: GL_MULTISAMPLE_ARB / AA
Post by: elias on February 11, 2004, 10:17:22
We will implement a platform neutral way of enabling FSAA. Stay tuned.

- elias
Title: GL_MULTISAMPLE_ARB / AA
Post by: renanse on February 11, 2004, 17:09:16
Great!  Will this be in the whole .9 release - Easter timeframe?