LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: knoggly on April 18, 2005, 21:32:43

Title: Display & Multithread
Post by: knoggly on April 18, 2005, 21:32:43
Hi,

is it possible to call Display.create() and Display.destroy() from 2 different Threads ? I tried it and the call on Display.destroy() hangs the program. Now I just want to know if its possible or not.

regards knoggly
Title: hmmmmm...
Post by: Fool Running on April 19, 2005, 18:36:54
No, all OpenGL operations must be done on the same thread.  Including destroying the context ( Display.destroy() )