LWJGL Forum

Programming => General Java Game Development => Topic started by: tomarlo4 on August 09, 2018, 21:45:03

Title: how can i do map streaming?
Post by: tomarlo4 on August 09, 2018, 21:45:03
https://i.imgur.com/IObbgfL.jpg
how can i do player's 3D area or map/texture load by streaming like this? like a distance of field rendering
to save ram and vram memory in big maps?
thx
Title: Re: how can i do map streaming?
Post by: orange451 on August 10, 2018, 04:13:06
This is a good question, and I hope someone on here has the knowlege to point us in the right direction! I'd like to know as well!

If I were to guess (and that's all it is), there'd be a second copy of each texture when the map is exported. This copy is scaled down, so it can be loaded quite quickly. The down-scaled textures are drawn until the larger ones are asynchrounously loaded.