hello,
i am trying to limit the framerate of my opengl-application to a given framerate (for example 30fps) in order to save CPU-time.
but i still want to keep this framerate as constant as much.
so is there a possiblilty to wait a certain time after a frame has been rendered, without doing a busy-wait?
thanks!
just stick a "Display.sync(fpsYouWant);" in your applications main loop.