LWJGL 3.0.0a has been released!
Read the blog post (http://blog.lwjgl.org/lwjgl-3-0a-released/) for details.
Visit the download page (http://www.lwjgl.org/download) to get it. (direct link (http://build.lwjgl.org/release/3.0.0a/lwjgl-3.0.0a.zip))
Congratulations and kudos to you and to the rest of the LWJGL team, especially to Apostolos, who mostly shines in the background with doing a great job with administrating the content distribution network, and to all other contributors.
Keep up the good work!
Does the new GLFW support changing the window icon at runtime?
Not yet, it will be added (https://github.com/glfw/glfw/issues/453) in GLFW 3.2.
When should we see this hitting maven central?
I'm currently working on the Gradle build, Maven Central deployment is next. At the moment, I cannot accurately predict when it's going to be ready.
In LWJGL 2 there was a lwjgl_util.jar; is there one for LWJGL3 as well cause I couldn't find it at the download site. :-\
LWJGL 3 does not have a util package at the moment. It will probably never have. You could use LWJGL 2's lwjgl_util.jar with LWJGL 3 (may have to port some stuff). Also see JOML (https://github.com/JOML-CI/JOML) for vecmath. What is it that you need exactly?