LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: spasi on April 27, 2015, 19:50:28

Title: LWJGL 3.0.0a
Post by: spasi on April 27, 2015, 19:50:28
LWJGL 3.0.0a has been released!

Read the blog post (http://blog.lwjgl.org/lwjgl-3-0a-released/) for details.
Visit the download page (http://www.lwjgl.org/download) to get it. (direct link (http://build.lwjgl.org/release/3.0.0a/lwjgl-3.0.0a.zip))
Title: Re: LWJGL 3.0.0a
Post by: Kai on April 27, 2015, 20:33:08
Congratulations and kudos to you and to the rest of the LWJGL team, especially to Apostolos, who mostly shines in the background with doing a great job with administrating the content distribution network, and to all other contributors.
Keep up the good work!
Title: Re: LWJGL 3.0.0a
Post by: Andrew_3ds on April 29, 2015, 14:36:30
Does the new GLFW support changing the window icon at runtime?
Title: Re: LWJGL 3.0.0a
Post by: spasi on April 29, 2015, 14:54:31
Not yet, it will be added (https://github.com/glfw/glfw/issues/453) in GLFW 3.2.
Title: Re: LWJGL 3.0.0a
Post by: huhlig on May 01, 2015, 05:29:41
When should we see this hitting maven central?
Title: Re: LWJGL 3.0.0a
Post by: spasi on May 01, 2015, 12:10:19
I'm currently working on the Gradle build, Maven Central deployment is next. At the moment, I cannot accurately predict when it's going to be ready.
Title: Re: LWJGL 3.0.0a
Post by: ThInquisitiveLearner on July 13, 2015, 11:49:48
In LWJGL 2 there was a lwjgl_util.jar; is there one for LWJGL3 as well cause I couldn't find it at the download site. :-\
Title: Re: LWJGL 3.0.0a
Post by: spasi on July 13, 2015, 13:01:39
LWJGL 3 does not have a util package at the moment. It will probably never have. You could use LWJGL 2's lwjgl_util.jar with LWJGL 3 (may have to port some stuff). Also see JOML (https://github.com/JOML-CI/JOML) for vecmath. What is it that you need exactly?