LWJGL 1.1.4 released
Download (http://sourceforge.net/project/showfiles.php?group_id=58488)
Release notes (https://sourceforge.net/project/shownotes.php?release_id=570355&group_id=58488)
* Miscellaneous linux fixes (key repeat, responsiveness in applets)
* Performance updates related to superfluous calls to Display.update
* Fixed issue with devil version
As always, consider donating (http://lwjgl.org/donations.php) if you use LWJGL.
Note: This is expected to be the last 1.x release. We are now working towards 2.0.
Forgot to mention that this _should_ fix glibc issues on linux. I have compiled the binaries on Debian Etch 32 & 64 bit.
Great :). Thank you very much.
Marvin
Yeah! New release! 8)
Keep up the good work.
Quote from: Matzon on January 21, 2008, 19:16:06
Forgot to mention that this _should_ fix glibc issues on linux. I have compiled the binaries on Debian Etch 32 & 64 bit.
Maybe You also forgot change native dll's in release package? Because I got error on my windows machine: Exception in thread "main" java.lang.LinkageError: Version mismatch: jar version is '12', native libary version is '11'
You must have a native file lying somewhere wrong on your path. I just downloaded the release and extracted and ran
QuoteD:\Download\lwjgl-1.1.4\lwjgl-1.1.4>java -cp jar\jinput.jar;jar\lwjgl.jar;jar\lwjgl_test.jar;jar\lwjgl_util.jar; -Djava.library.path=native\win32 org.lwjgl.test.SysTest
Quote==== Test Alert ====
Opening native alert window
---- Test Alert ----
==== Test Debug ====
Debug is not enabled. Please set the org.lwjgl.Sys.debug property to true to ena
ble debugging
Example:
java -Dorg.lwjgl.util.Debug=true ...
You will not see any debug output in the following tests.
---- Test Debug ----
...
works fine
Yes. You right. It was just strange eclipse problem. all native lib for windows works fine.
Thank you very much for 1.1.4, looking forward to 2.0.
Quote from: Matzon on January 21, 2008, 19:16:06
Forgot to mention that this _should_ fix glibc issues on linux. I have compiled the binaries on Debian Etch 32 & 64 bit.
Thank you very much. The binaries now work for me without having to compile them myself.
Could someone provide Windows x64 Libs?
TIA
With a little delay I updated the Eclipse Plugin (for those who develop Eclipse Plugins using LWJGL), see
http://www.informatik.fernuni-hagen.de/import/pi3/personen/pilgrim/gef3d/lwjgl.html
The page has been moved to
http://www.fernuni-hagen.de/se/personen/pilgrim/gef3d/lwjgl.html (http://www.fernuni-hagen.de/se/personen/pilgrim/gef3d/lwjgl.html)
Cheers!
Jens
Hi
I have troubles to run an app using LWJGL 1.1.4 in Ubuntu Hardy 64bits.
WARNING: Midi audio playback is not available!
WARNING: Wave audio playback is not available!
LWJGL Version: 1.1.4
Failed to load 64 bit library: libjinput-linux64: libjinput-linux64.so: no se puede abrÃÂr el archivo de objeto compartido: No existe el fichero ó directorio
java.lang.UnsatisfiedLinkError: libjinput-linux: ./libjinput-linux.so: clase ELF errónea: ELFCLASS32
at java.lang.Runtime._load(libgcj.so.81)
at java.lang.Runtime.loadLibrary(libgcj.so.81)
at java.lang.System.loadLibrary(libgcj.so.81)
at net.java.games.input.LinuxEnvironmentPlugin$1.run(LinuxEnvironmentPlugin.java:65)
at java.security.AccessController.doPrivileged(libgcj.so.81)
at net.java.games.input.LinuxEnvironmentPlugin.loadLibrary(LinuxEnvironmentPlugin.java:58)
at net.java.games.input.LinuxEnvironmentPlugin.<clinit>(LinuxEnvironmentPlugin.java:93)
at java.lang.Class.initializeClass(libgcj.so.81)
at java.lang.Class.forName(libgcj.so.81)
at net.java.games.input.DefaultControllerEnvironment.getControllers(DefaultControllerEnvironment.java:155)
at org.lwjgl.input.Controllers.create(Controllers.java:40)
at com.cezgs.ranaremake.JoystickControl.<init>(JoystickControl.java:104)
at com.cezgs.ranaremake.Ranaremake.initEngine(Ranaremake.java:63)
at com.golden.gamedev.Game.h(Unknown Source)
at com.golden.gamedev.Game.start(Unknown Source)
at com.golden.gamedev.GameLoader.start(Unknown Source)
at com.cezgs.ranaremake.Ranaremake.main(Ranaremake.java:301)
There are not any joystick connected
ibxm alpha 51 (c)2008 mumart@gmail.com
javax.sound.sampled.LineUnavailableException: source data line not found
at javax.sound.sampled.AudioSystem.getSourceDataLine(libgcj.so.81)
at ibxm.Player.<init>(Player.java:62)
at com.cezgs.ranaremake.GestorSonido.<init>(GestorSonido.java:34)
at com.cezgs.ranaremake.Ranaremake.initEngine(Ranaremake.java:65)
at com.golden.gamedev.Game.h(Unknown Source)
at com.golden.gamedev.Game.start(Unknown Source)
at com.golden.gamedev.GameLoader.start(Unknown Source)
at com.cezgs.ranaremake.Ranaremake.main(Ranaremake.java:301)
Header Chunk. Image width:256 height:256 depth:8 color type:6 compression type:0 filter type:0 interlace:0
Header Chunk. Image width:256 height:256 depth:8 color type:6 compression type:0 filter type:0 interlace:0
java.lang.NullPointerException
at com.cezgs.ranaremake.PreIntro.<init>(PreIntro.java:62)
at com.cezgs.ranaremake.Ranaremake.intro(Ranaremake.java:127)
at com.cezgs.ranaremake.Ranaremake.initEngine(Ranaremake.java:87)
at com.golden.gamedev.Game.h(Unknown Source)
at com.golden.gamedev.Game.start(Unknown Source)
at com.golden.gamedev.GameLoader.start(Unknown Source)
at com.cezgs.ranaremake.Ranaremake.main(Ranaremake.java:301)
java: ../../src/xcb_lock.c:77: _XGetXCBBuffer: Afirmación `((int) ((xcb_req) - (dpy->request)) >= 0)' fallida.
./ranaremake.linux: line 1: 24205 Cancelado java -Xmx128M -Djava.library.path=./ -classpath ./Ranaremake.jar:./golden_0_2_3.jar:./GTGE_add_ons.jar:./ibxm-alpha51.jar:./lwjgl.jar:./jinput.jar com.cezgs.ranaremake.Ranaremake
The error: Failed to load 64 bit library: libjinput-linux64: libjinput-linux64.so it's the first problem (others are the sound but I focus on the LWJGL errors) and the library doesn't exists, Is there a library called libjinput-linux64 available to use and download for Linux?
Thanks in advance ;-)