We are making a spacegame and need a 1st person flight scene. So far its implemented using a camera (based on quatanations). But a ship is not a camera you cannot rotate as you like, also delays on movement and sluggishness should be added.
Should we limit the camera movementa or go at another approach
why dont you create a ship class with the handling you desire (based on the input) and then have the camera get its coordinates from the position of the ship every frame? is that what you mean?