What does the open sourcing of Java mean for LWJGL?

Started by elias4444, November 13, 2006, 16:06:59

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elias4444

I just read the news today that Sun is officially open-sourcing Java. I was just wondering what the LWJGL experts had to say about how this is going to affect this project? Good? Bad?
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Matzon


Fool Running

Quotefrom my pov this is a very good thing!
Could you elaborate? (i.e. Why do you think this a good thing for LWJGL?)
Programmers will, one day, rule the world... and the world won't notice until its too late.Just testing the marquee option ;D

Matzon

well, it opens up the possibility of creating a custom VM - which I think could be pretty neat.

We have no plans on starting a lwjgl-vm tho

oNyx

Its certainly a good thing. A stripped down (awt/swing etc free) VM is only about 2-2.5mb in size, which means that doing a 5mb demo is certainly doable (well, depends on the game's size).

princec


elias4444

Hey Cas, does this mean you can release your stripped down version of the VM for the rest of us to use now?  :wink:
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mot

Since each game is using a slightly different subset of the class libraries, that might not always work. It would be better to create a simple tool that takes the list of classes loaded upon program startup (can't remember the switch for that..) and reduces the vm accordingly.
Tom Andrle - Catnap Games - http://www.catnapgames.com