LWJGL Forum

Programming => OpenGL => Topic started by: kappolo on May 01, 2008, 09:03:35

Title: Torus Example in ViewPart
Post by: kappolo on May 01, 2008, 09:03:35
Hey Guys. I'm new here and I'm new to the LWJGL world.
I'm developing an Eclipse plug-in for 3D Software Visualization.
I've decided to move to LWJGL because of several reasons.

I've used a slightly different version of http://www.java2s.com/Code/Java/SWT-JFace-Eclipse/drawarotatingtorususingtheLWJGLOpenGLbinding.htm in order to test if everything works.
I'm on PPC MacOSX 10.5.2 with Eclipse 3.3

But when running it I see the following error
Quote2008-05-01 10:46:29.151 java[4490:10b] [Java CocoaComponent compatibility mode]: Enabled
2008-05-01 10:46:29.156 java[4490:10b] [Java CocoaComponent compatibility mode]: Setting timeout for SWT to 0.100000
and I see only the blue background without the "Torus".

Can please anyone help me getting started with LWJGL?

THANKS A LOT

My code:
package org.speriamo.funziona.views;



import org.eclipse.swt.widgets.Composite;
import org.eclipse.swt.widgets.Event;
import org.eclipse.swt.widgets.Listener;
import org.eclipse.ui.part.*;
import org.eclipse.swt.graphics.Rectangle;
import org.eclipse.swt.layout.FillLayout;
import org.eclipse.swt.opengl.GLCanvas;
import org.eclipse.swt.opengl.GLData;
import org.eclipse.swt.SWT;

import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GLContext;
import org.lwjgl.util.glu.GLU;


public class Dio extends ViewPart {

public Dio() {
}


public void createPartControl(Composite parent) {
parent.setLayout(new FillLayout());
GLData data = new GLData();
data.doubleBuffer = true;
final GLCanvas canvas = new GLCanvas(parent, SWT.NONE, data);
canvas.setCurrent();
try {
GLContext.useContext(canvas);
} catch (LWJGLException e) {
e.printStackTrace();
}
canvas.addListener(SWT.RESIZE, new Listener(){

public void handleEvent(Event event) {
Rectangle bounds = canvas.getBounds();
        float fAspect = (float) bounds.width / (float) bounds.height;
        canvas.setCurrent();
        try {
          GLContext.useContext(canvas);
        } catch(LWJGLException e) { e.printStackTrace(); }
        GL11.glViewport(0, 0, bounds.width, bounds.height);
        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glLoadIdentity();
        GLU.gluPerspective(45.0f, fAspect, 0.5f, 400.0f);
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        GL11.glLoadIdentity();

}

});
GL11.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
    GL11.glColor3f(1.0f, 0.0f, 0.0f);
    GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST);
    GL11.glClearDepth(1.0);
    GL11.glLineWidth(2);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
   
    new Runnable() {
    int rot = 0;
        public void run() {
          if (!canvas.isDisposed()) {
            canvas.setCurrent();
            try {
              GLContext.useContext(canvas);
            } catch(LWJGLException e) { e.printStackTrace(); }
            GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
            GL11.glClearColor(.3f, .5f, .8f, 1.0f);
            GL11.glLoadIdentity();
            GL11.glTranslatef(0.0f, 0.0f, -10.0f);
            float frot = rot;
            GL11.glRotatef(0.15f * rot, 2.0f * frot, 10.0f * frot, 1.0f);
            GL11.glRotatef(0.3f * rot, 3.0f * frot, 1.0f * frot, 1.0f);
            rot++;
            GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
            GL11.glColor3f(0.9f, 0.9f, 0.9f);
            drawTorus(1, 1.9f + ((float) Math.sin((0.004f * frot))), 15, 15);
            canvas.swapBuffers();
            canvas.getDisplay().timerExec(50, this);
          }
        }
}.run();
}


static void drawTorus(float r, float R, int nsides, int rings) {
    float ringDelta = 2.0f * (float) Math.PI / rings;
    float sideDelta = 2.0f * (float) Math.PI / nsides;
    float theta = 0.0f, cosTheta = 1.0f, sinTheta = 0.0f;
    for (int i = rings - 1; i >= 0; i--) {
      float theta1 = theta + ringDelta;
      float cosTheta1 = (float) Math.cos(theta1);
      float sinTheta1 = (float) Math.sin(theta1);
      GL11.glBegin(GL11.GL_QUAD_STRIP);
      float phi = 0.0f;
      for (int j = nsides; j >= 0; j--) {
        phi += sideDelta;
        float cosPhi = (float) Math.cos(phi);
        float sinPhi = (float) Math.sin(phi);
        float dist = R + r * cosPhi;
        GL11.glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
        GL11.glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
        GL11.glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
        GL11.glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
      }
      GL11.glEnd();
      theta = theta1;
      cosTheta = cosTheta1;
      sinTheta = sinTheta1;
    }
  }

public void setFocus() {

}
}