LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Rene on March 22, 2010, 09:20:57

Title: What happened to error checking in the debug build?
Post by: Rene on March 22, 2010, 09:20:57
I'm currently using the nightly from a few days ago, and I noticed most of the calls to glGetError() are gone in the debug build. Only two calls are made during display creation.

I'm not sure since which version this has changed, but I'm pretty sure the behavior of version 2.1 or 2.2 was to call glGetError after every OpenGL call when using lwjgl-debug.jar

Anyway, any reason this has been changed or is it a bug? Personally, I prefer the error checking during development.


Rene
Title: Re: What happened to error checking in the debug build?
Post by: spasi on April 02, 2010, 18:46:34
Sorry for the delay, this should be fixed on the next nightly. Also, OpenAL was always generated with error checks, this has been fixed as well.
Title: Re: What happened to error checking in the debug build?
Post by: Rene on April 04, 2010, 14:46:07
Great, thanks!