I'm trying to build some mouse wheel support into my game. I have two different mouses with mouse wheel and it appears that those two show different behaviours:
- one seems to operate in a delta mode, i have to sum up the different values I get from Mouse.getEventDWheel() and start an action when it returns 0
- the other seems to operate in an absolute mode where values increase/decrease with wheel movement and never jump back to zero
My question is: Is it possible that Mouse.getEventDWheel() is dependent on the hardware?
How would you write a game that works for all users?