Hey, new to LWJGL, old to programming. ;)
I have an issue with the FMOD3 test classes working on my XP machine.
My stack track is like this:
C:\temp\lwjgl-win32-0.98>java -cp jar\lwjgl.jar;jar\lwjgl_fmod3.jar;jar\lwjgl_test.jar -Djava.library.path=native org.lwjgl.test.fmod3.NetTest
org.lwjgl.fmod3.FMODException: Unable to load fmod library
at org.lwjgl.fmod3.FMOD.create(FMOD.java:263)
.
.
.
I know it's not an issue with the classes, and I know it's finding the native DLLs fine, as can be seen with:
C:\temp\lwjgl-win32-0.98>java -cp jar\lwjgl.jar;jar\lwjgl_fmod3.jar;jar\lwjgl_test.jar;jar\jinput.jar -Djava.library.path=native org.lwjgl.test.input.TestControllers
OS name is: Windows XP
DX8 plugin is supported
OS name is: Windows XP
DX8 plugin is supported
OS name is: Windows XP
DX8 plugin is supported
0 Controllers Found
... and all the other tests work fine, *except* the FMOD3 ones. This all seems a little strange, and I'm sure *I'm* the one at fault, because I have run the 2 tests via WebStart off the lwjgl.org site and they work fine. I've tried a few things, but to no avail.
Anyone have any ideas?
Thanks
Matty
you need the fmod dll from http://fmod.org
We don't distribute it, since it's only free for non-commercial use.
Well damn! That fixed it up real good.
Thanks a ton. :)
Matty
related question to this:
what is the lwjgl-fmod3.dll that is included in the .99 distro then?
thats the actual binding dll so that fmod may be used independently from lwjgl (and vice versa).