LWJGL Forum

Programming => LWJGL Documentation => Topic started by: PressureDrop on October 26, 2008, 16:18:53

Title: Using textures with LWJGL 2
Post by: PressureDrop on October 26, 2008, 16:18:53
Hello at all,

are there any examples how to use/load textures with the new version of LWJGL 2? The Devil-lib was removed...are there any alternatives?

Greets!
Title: Re: Using textures with LWJGL 2
Post by: Matzon on October 26, 2008, 16:53:51
There are many texture loaders here and there - but slick extracted parts of "itself" to create a utils package that you can use: http://slick.cokeandcode.com/downloads/util/
Title: Re: Using textures with LWJGL 2
Post by: PressureDrop on October 26, 2008, 17:31:56
Thank you for the fast reply!
Title: Re: Using textures with LWJGL 2
Post by: PressureDrop on October 26, 2008, 19:25:09
Sorry again,

do you have a snippet of code showing how to use the slick-library?

Thanks in advance!