LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Tsoski on April 12, 2012, 12:35:20

Title: Buffering Issue on Mac?
Post by: Tsoski on April 12, 2012, 12:35:20
Hey folks,

I have got an existing application that runs with no problems on PC however on Mac as soon as more than one model is added to the scene "flickering" starts and gets worse the more models that are added.

I have gone through the forums and looked at the previous bug reports for running LWJGL on Mac and as fas as I can tell this shouldn't be happening in the version I'm using.

Any ideas of things to try would be greatly appreciated :)

Thanks in advance.

Useful Information:
Mac OS X - 10.7.3
LWJGL - 2.8.4
Java - 1.6.0_29

EDIT 14:15pm GMT

Going to http://lwjgl.org/applet shows there might be a underlying issue with my mac or java as the application is running far to fast with around 20,000 extra frames per 5 than when running the applet on a windows pc  ???
Title: Re: Buffering Issue on Mac?
Post by: Tsoski on April 13, 2012, 10:10:46
Managed to fix this flicker by adding a Thread.sleep(...) something which I had tried but had apparently been putting it in the wrong thread   ::)