LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Numknuf on December 05, 2003, 09:47:00

Title: Multiple Monitors
Post by: Numknuf on December 05, 2003, 09:47:00
Is LWJGL capable of using two monitors? If not, will it be possible in a future version?
Title: Multiple Monitors
Post by: princec on December 05, 2003, 10:10:59
Yes, it works already, I believe, provided your monitors are set up to behave as a single virtual screen. On dualhead cards for example you would get resolutions like 1600*600 available.

Well, it used to work until we put in a bunch of other code to make some other stuff work... anyone able to test?

Cas :)
Title: Multiple Monitors
Post by: Matzon on December 05, 2003, 13:29:11
well, it works in that Alien Flux just uses my primary display
Title: Multiple Monitors
Post by: princec on December 05, 2003, 14:58:50
well, I do specifically ask for 800x600 though. When you do a getAvailableDisplayModes does it return wide resolutions? If it does, that means you've got dual monitors available.

Cas :)
Title: Multiple Monitors
Post by: Numknuf on December 05, 2003, 15:52:03
I'm happy now.

Thanks. :D
Title: Multiple Monitors
Post by: PlanetMongo on December 05, 2003, 17:03:18
If it helps any (not at home to test again), when running Nehe Tutorials and setting it for full-screen mode, it does span both of my monitors using the latest LWJGL.  It's rather unnerving to run Tut 10 on 2 monitors, spanned monitors is teh evil for FPS stuff.  :P
Title: Multiple Monitors
Post by: Numknuf on January 31, 2004, 12:12:45
Seems ATI Radeon is incapable of spanning two monitors. Is there any way around this or should I just forget about it?