LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Matzon on November 26, 2008, 22:18:15

Title: LWJGL 2.0.1 Released!
Post by: Matzon on November 26, 2008, 22:18:15
This is primarily a bug fix release to fix some native issue on mac and openal on linux - 64bit.
This also includes a bigger applet distribution, since we now include non-pack200 jars for mac tiger (still on 1.4, bah).
Also the LZMA package we used was for java 1.5, oops.

Also, using latest openal-soft on all platforms, except mac (which uses the old creative one or bundle).

https://sourceforge.net/project/showfiles.php?group_id=58488&package_id=54362&release_id=642951
Title: Re: LWJGL 2.0.1 Released!
Post by: elias4444 on November 27, 2008, 03:53:54
As always, thank you for your hard work!
Title: Re: LWJGL 2.0.1 Released!
Post by: bbjam on November 29, 2008, 07:02:14
AWSOME  ;D thanks!

I use ubuntu64, but I haven't tried the openAL yet, looks like I will have a good first experience.
Title: Re: LWJGL 2.0.1 Released!
Post by: kappa on February 07, 2009, 22:05:06
just downloaded the latest "lwjgl-2.0.1.zip", i'm on linux 32 bit, i'm getting the following error

Exception in thread "main" java.lang.LinkageError: Version mismatch: jar version is '16', native libary version is '17'
at org.lwjgl.Sys.<clinit>(Sys.java:105)
at org.lwjgl.opengl.Display.<clinit>(Display.java:128)


I've double checked my configuration but it seems as though the wrong linux natives are included in the package, any idea's?
Title: Re: LWJGL 2.0.1 Released!
Post by: Matzon on February 08, 2009, 05:57:31
no, I think you must be mixing and matching versions ... check your jre/ext folder.
Not so long ago I checked that it worked fine on linux.
Title: Re: LWJGL 2.0.1 Released!
Post by: princec on February 08, 2009, 10:31:15
Definitely works here too.

Cas :)